Hey there! It’s been a hot minute, I know. I’ve been working on a brand spanking new game, and now it’s time to share it with you all!


First things first, this is not me cancelling my other projects. I’ve had a ton of fun making The Condemned. It’s the most fun I’ve had working the hardest I’ve ever worked in my life. I’m not stopping development on Chaotic Assault. In fact, this will help me get it to market! But allow me to get back on track and talk about this new game.

Claim: Mine Rush is a tile placement/exploration game with a little press your luck thrown in for good measure. Miners explore a cavern filled with gold veins, in an attempt to claim as many nuggets before a mad dash to the exit. The miner with the most gold at the end wins!

Claim: Mine Rush was developed by me, but published by Speedrobo Games. They’re a great indie publisher based here in the United States. They operate on a Print on Demand (PoD) system. This means your copy of Claim: Mine Rush doesn’t get made until you place the order. This helps keep warehouse costs down and reduces waste. Fun fact, this game is an offshoot of another game of theirs: Claim! The Search for the Golden Nugget. You’ll recognize some familiar faces between the two games, and that’s intentional! The two games are wildly different experiences, and that’s okay!


If you want to pick up your own copy of Claim: Mine Rush, place your order on the Speedrobo Games website here. The game launches on November 7th, 2025, so any copies purchased now will enter production soon and ship as soon as they’re ready.

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